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I hope it becomes a place where they find comfort or validation. Whenever I see a game strive to make others feel included, I always hope that it delivers to those it means so much to. I was excited to see more from Dontnod Entertainment, a studio that excels in emotionally driven narratives, as well as curious to see how gracefully they’d handle the representation they promised. I was anxious to play Tell Me Why as soon as it was announced. What ensues is a journey to discover exactly what happened the night of their mother’s death, as well as work through their shared trauma. Once there, they discover their closeness as twins allows them to revisit old memories. 10 years later and the Ronans are finished with their degrees and ready to move to the big city, but first they must revisit their childhood home and get it ready to sell.
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Alyson was taken in by the local sheriff, where she lived an, all things considered, fairly normal life. Tyler was then sent away to Fireweed Residential Center, where he was allowed to explore his gender and grow up among other at-risk teens. The reason for their separation? In an act of self-defense, Tyler killed his mother. Tell Me Why follows the Ronan twins, Alyson and Tyler, as they reunite after being separated for nearly a decade. But as chapter three begins and we see one of the game’s main characters dealing with the aftershock of reopening past wounds-too sick to eat, too anxious to sleep-I saw myself. As soon as I reached chapter three of Dontnod Entertainment’s newest title, Tell Me Why, I realized I made a grave error.